Graph theory is a growing area in mathematical research, and has a large specialized vocabulary. Some authors use the same word with different meanings. Some authors use different words to mean the same thing. This page attempts to describe current usage.
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Collaboration graph
In mathematics and social science, a collaboration graph is a graph modeling some social network where the vertices represent participants of that network (usually individual people) and where two distinct participants are joined by an edge whenever there is a collaborative relationship between them of a particular kind. Collaboration graphs are used to measure the closeness of collaborative relationships between the participants of the network.
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Social network
A social network is a social structure made up of a set of actors (such as individuals or organizations) and the dyadic ties between these actors. The social network perspective provides a clear way of analyzing the structure of whole social entities. The study of these structures uses methods of social network analysis to identify local and global patterns, locate influential entities, and examine network dynamics.
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Graph (mathematics)
In mathematics, a graph is an abstract representation of a set of objects where some pairs of the objects are connected by links. The interconnected objects are represented by mathematical abstractions called vertices, and the links that connect some pairs of vertices are called edges. Typically, a graph is depicted in diagrammatic form as a set of dots for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics.
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World Wide Web
The World Wide Web (abbreviated as WWW or W3, commonly known as the Web, or the "Information Superhighway"), is a system of interlinked hypertext documents accessed via the Internet. With a web browser, one can view web pages that may contain text, images, videos, and other multimedia, and navigate between them via hyperlinks.
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Knowledge extraction
Knowledge Extraction is the creation of knowledge from structured (relational databases, XML) and unstructured (text, documents, images) sources. The resulting knowledge needs to be in a machine-readable and machine-interpretable format and must represent knowledge in a manner that facilitates inferencing.
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Real-time computing
In computer science, real-time computing (RTC), or reactive computing, is the study of hardware and software systems that are subject to a "real-time constraint"¿ e.g. operational deadlines from event to system response. Real-time programs must guarantee response within strict time constraints. Often real-time response times are understood to be in the order of milliseconds and sometimes microseconds.
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