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The effects of loss and latency on user performance in unreal tournament 2003®
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Authors:
Tom Beigbeder
Worcester Polytechnic Institute, Worcester, MA
Rory Coughlan
Worcester Polytechnic Institute, Worcester, MA
Corey Lusher
Worcester Polytechnic Institute, Worcester, MA
John Plunkett
Worcester Polytechnic Institute, Worcester, MA
Emmanuel Agu
Worcester Polytechnic Institute, Worcester, MA
Mark Claypool
Worcester Polytechnic Institute, Worcester, MA
2004 Article
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Published in:
· Proceeding
NetGames '04
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Pages 144 - 151
ACM
New York, NY
, USA
©2004
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ISBN:1-58113-942-X
doi>
10.1145/1016540.1016556
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Tags:
distributed systems
experimentation
latency
loss
network games
performance
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