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Supporting continuous consistency in multiplayer online games
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Authors:
Frederick W.B. Li
Hong Kong Polytechnic University, Hong Kong
Lewis W.F. Li
City University of Hong Kong, Hong Kong
Rynson W.H. Lau
City University of Hong Kong, Hong Kong
Published in:
· Proceeding
MULTIMEDIA '04
Proceedings of the 12th annual ACM international conference on Multimedia
Pages 388-391
ACM
New York, NY
, USA
©2004
table of contents
ISBN:1-58113-893-8
doi>
10.1145/1027527.1027619
2004 Article
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Tags:
collaborative gaming
consistency control
distributed applications
distributed synchronization
distributed virtual environments
human factors
performance
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