Concepts in"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Wearable computer
Wearable computers, also known as body-borne computers are miniature electronic devices that are worn by the bearer under, with or on top of clothing. This class of wearable technology has been developed for general or special purpose information technologies and media development. Wearable computers are especially useful for applications that require more complex computational support than just hardware coded logics. One of the main features of a wearable computer is consistency.
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Human body
The human body is the entire structure of a human organism, and consists of a head, neck, torso, two arms and two legs. By the time the human reaches adulthood, the body consists of close to 100 trillion cells, the basic unit of life. These cells are organised biologically to eventually form the whole body.
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Force
In physics, a force is any influence that causes an object to undergo a certain change, either concerning its movement, direction, or geometrical construction. In other words, a force is that which can cause an object with mass to change its velocity (which includes to begin moving from a state of rest), i.e. , to accelerate, or which can cause a flexible object to deform. Force can also be described by intuitive concepts such as a push or pull.
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Wireless
Wireless telecommunications is the transfer of information between two or more points that are not physically connected. Distances can be short, such as a few metres for television remote control, or as far as thousands or even millions of kilometres for deep-space radio communications. It encompasses various types of fixed, mobile, and portable two-way radios, cellular telephones, personal digital assistants (PDAs), and wireless networking.
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Killer application
In marketing terminology, a killer application (commonly shortened to killer app) is any computer program that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, gaming console, software, a programming language, software platform, or an operating system. A killer app can substantially increase sales of the platform on which it runs.
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Martial arts
Martial arts are extensive systems of codified practices and traditions of combat that are practiced for a variety of reasons, including self-defense, competition, physical health and fitness, as well as mental, physical and spiritual development. The term martial art has become heavily associated with the fighting arts of eastern Asia, but was originally used in regard to the combat systems of Europe as early as the 1550s.
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Piezoelectricity
Piezoelectricity is the charge that accumulates in certain solid materials in response to applied mechanical stress. The word piezoelectricity means electricity resulting from pressure. It is derived from the Greek piezo or piezein (¿¿¿¿¿¿¿), which means to squeeze or press, and electric or electron (¿¿¿¿¿¿¿¿), which stands for amber, an ancient source of electric charge. Piezoelectricity was discovered in 1880 by French physicists Jacques and Pierre Curie.
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Ubiquitous computing
Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is usually considered an advancement from the desktop paradigm.
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