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Non-photorealistic rendering techniques for motion in computer games
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Authors:
Michael Haller
Upper Austria University of Applied Sciences, Hagenberg
Christian Hanl
Upper Austria University of Applied Sciences, Hagenberg
Jeremiah Diephuis
Upper Austria University of Applied Sciences, Hagenberg
Published in:
· Magazine
Computers in Entertainment (CIE) - First anniversary issue
archive
Volume 2 Issue 4, October 2004
Pages 11-11
ACM
New York, NY
, USA
table of contents
doi>
10.1145/1037851.1037869
2004 Article
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· Citation Count: 5
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Tags:
algorithms
applications
comics
computer games
graphics systems
methodology and techniques
motion
motion lines
non-photorealistic rendering
real-time
squash-and-stretch
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