SIGN IN
SIGN UP
Game design & programming concentration within the computer science curriculum
Full Text:
PDF
Buy this Article
Authors:
Ron Coleman
Marist College, Poughkeepsie, New York
Mary Krembs
Marist College, Poughkeepsie, New York
Alan Labouseur
Marist College, Poughkeepsie, New York
Jim Weir
Marist College, Poughkeepsie, New York
2005 Article
Bibliometrics
· Downloads (6 Weeks): 4
· Downloads (12 Months): 59
· Downloads (cumulative): 1,185
· Citation Count: 25
Published in:
· Proceeding
SIGCSE '05
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Pages 545-550
ACM
New York, NY
, USA
©2005
table of contents
ISBN:1-58113-997-7
doi>
10.1145/1047344.1047514
· Newsletter
ACM SIGCSE Bulletin
Homepage
Volume 37 Issue 1, 2005
Pages 545-550
ACM
New York, NY
, USA
table of contents
doi>
10.1145/1047124.1047514
Tools and Resources
Buy this Article
Request Permissions
TOC Service:
Email
RSS
Save to Binder
Export Formats:
BibTeX
EndNote
ACM Ref
Upcoming Conference:
SIGCSE '14
Share:
|
Tags:
algorithms
curricular initiative
curriculum
design
experimentation
game programming
games
Feedback
|
Switch to
single page view
(no tabs)
**Javascript is not enabled and is required for the "tabbed view" or switch to the
single page view
**
Powered by
The ACM Guide to Computing Literature
All Tags
Export Formats
Save to Binder