In the mathematical field of graph theory the Laplacian matrix, sometimes called admittance matrix or Kirchhoff matrix, is a matrix representation of a graph. Together with Kirchhoff's theorem it can be used to calculate the number of spanning trees for a given graph. The Laplacian matrix can be used to find many other properties of the graph; see spectral graph theory.
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Laplace operator
In mathematics the Laplace operator or Laplacian is a differential operator given by the divergence of the gradient of a function on Euclidean space. It is usually denoted by the symbols ¿·¿, ¿ or ¿. The Laplacian ¿¿(p) of a function ¿ at a point p, up to a constant depending on the dimension, is the rate at which the average value of ¿ over spheres centered at p, deviates from ¿(p) as the radius of the sphere grows.
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Surface
In mathematics, specifically in topology, a surface is a two-dimensional topological manifold. The most familiar examples are those that arise as the boundaries of solid objects in ordinary three-dimensional Euclidean space R ¿ for example, the surface of a ball. On the other hand, there are surfaces, such as the Klein bottle, that cannot be embedded in three-dimensional Euclidean space without introducing singularities or self-intersections.
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Rigid transformation
In mathematics, a rigid transformation or a Euclidean transformation is a transformation from a Euclidean space to itself that preserves distances between every pair of points. Rigid transformations include rotations, translations, reflections, or their combination.
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Representation (mathematics)
In mathematics, representation is a very general relationship that expresses similarities between objects. Roughly speaking, a collection Y of mathematical objects may be said to represent another collection X of objects, provided that the properties and relationships existing among the representing objects yi conform in some consistent way to those existing among the corresponding represented objects xi.
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Scaling (geometry)
In Euclidean geometry, uniform scaling is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions. The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so that congruent shapes are also classed as similar.
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Polygon mesh
A polygon mesh or unstructured grid is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling. The faces usually consist of triangles, quadrilaterals or other simple convex polygons, since this simplifies rendering, but may also be composed of more general concave polygons, or polygons with holes. The study of polygon meshes is a large sub-field of computer graphics and geometric modeling.
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Invariant (mathematics)
In mathematics, an invariant is a property of a class of mathematical objects that remains unchanged when transformations of a certain type are applied to the objects. The particular class of objects and type of transformations are usually indicated by the context in which the term is used. For example, the area of a triangle is an invariant with respect to isometries of the Euclidean plane. The phrases "invariant under" and "invariant to" a transformation are both used.
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