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Augmented Reality Chinese Checkers
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Authors:
Nicholas Cooper
University of South Australia, Mawson Lakes, SA, Australia
Aaron Keatley
University of South Australia, Mawson Lakes, SA, Australia
Maria Dahlquist
University of South Australia, Mawson Lakes, SA, Australia
Simon Mann
University of South Australia, Mawson Lakes, SA, Australia
Hannah Slay
University of South Australia, Mawson Lakes, SA, Australia
Joanne Zucco
University of South Australia, Mawson Lakes, SA, Australia
Ross Smith
University of South Australia, Mawson Lakes, SA, Australia
Bruce H. Thomas
University of South Australia, Mawson Lakes, SA, Australia
2004 Article
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Published in:
· Proceeding
ACE '04
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Pages 117-126
ACM
New York, NY
, USA
©2004
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ISBN:1-58113-882-2
doi>
10.1145/1067343.1067357
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Tags:
augmented reality
collaborative computing
computer based board games
design
entertainment computing
experimentation
games
human factors
tangible interaction
user interfaces
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