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Multi-level ray tracing algorithm
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Authors:
Alexander Reshetov
Intel Corporation
Alexei Soupikov
Intel Corporation
Jim Hurley
Intel Corporation
Published in:
· Proceeding
SIGGRAPH '05
ACM SIGGRAPH 2005 Papers
Pages 1176-1185
ACM
New York, NY
, USA
©2005
table of contents
doi>
10.1145/1186822.1073329
· Journal
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2005
TOG Homepage
Volume 24 Issue 3, July 2005
Pages 1176-1185
ACM
New York, NY
, USA
table of contents
doi>
10.1145/1073204.1073329
2005 Article
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· Citation Count: 65
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Tags:
anti-aliasing
frustum occlusion culling
ray-tracing
three-dimensional graphics and realism
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