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Pervasive games: bringing computer entertainment back to the real world
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Authors:
Carsten Magerkurth
Ambiente, Darmstadt, Germany
Adrian David Cheok
Nanyang Technological University, Singapore
Regan L. Mandryk
Simon Fraser University, Vancouver, BC, Canada
Trond Nilsen
Human Interface Technology Laboratory, Christchurch, New Zealand
2005 Article
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· Magazine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
archive
Volume 3 Issue 3, July 2005
Pages 4-4
ACM
New York, NY
, USA
table of contents
doi>
10.1145/1077246.1077257
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Tags:
artificial, augmented, and virtual realities
cscp
entertainment
human factors
pervasive computing
pervasive games
theory
ubiquitous computing
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