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Atomic actions -- molecular experience: theory of pervasive gaming
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Author:
Bo Kampmann Walther
Centre for Media Studies, University of Southern Denmark
Published in:
· Magazine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
archive
Volume 3 Issue 3, July 2005
Pages 4-4
ACM
New York, NY
, USA
table of contents
doi>
10.1145/1077246.1077258
2005 Article
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· Citation Count: 14
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Tags:
artificial, augmented, and virtual realities
game rules
game space
game theory
game-play
human factors
ludology
performance
pervasive gaming
theory
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