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GameOD: an internet based game-on-demand framework
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Authors:
Frederick W. B. Li
The Hong Kong Polytechnic University, Hong Kong
Rynson W. H. Lau
City University of Hong Kong, Hong Kong
Danny Kilis
PCCW Business eSolutions (HK) Ltd., Hong Kong
Published in:
· Proceeding
VRST '04
Proceedings of the ACM symposium on Virtual reality software and technology
Pages 129 - 136
ACM
New York, NY
, USA
©2004
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ISBN:1-58113-907-1
doi>
10.1145/1077534.1077559
2004 Article
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· Downloads (12 Months): 19
· Downloads (cumulative): 188
· Citation Count: 8
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VRST'13
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Tags:
design
distributed synchronization
distributed virtual environments
graphics systems
multiplayer online games
on-demand replication
performance
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