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Fairness in dead-reckoning based distributed multi-player games
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Authors:
Sudhir Aggarwal
Florida State University, Tallahassee, FL
Hemant Banavar
Florida State University, Tallahassee, FL
Sarit Mukherjee
Center for Networking Research, Bell Laboratories, Holmdel, NJ
Sampath Rangarajan
Center for Networking Research, Bell Laboratories, Holmdel, NJ
2005 Article
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Published in:
· Proceeding
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Pages 1 - 10
ACM
New York, NY
, USA
©2005
table of contents
ISBN:1-59593-156-2
doi>
10.1145/1103599.1103608
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Tags:
algorithms
clock synchronization
dead-reckoning
design
distributed applications
distributed multi-player games
experimentation
fairness
network delay
performance
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