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A challenge for reusing multiplayer online games without modifying binaries
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Authors:
Yugo Kaneda
Keio University, Fujisawa, Kanagawa, Japan
Hitomi Takahashi
Keio University, Fujisawa, Kanagawa, Japan
Masato Saito
Keio University, Fujisawa, Kanagawa, Japan
Hiroto Aida
Keio University, Fujisawa, Kanagawa, Japan
Hideyuki Tokuda
Keio University, Fujisawa, Kanagawa, Japan
2005 Article
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Published in:
· Proceeding
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Pages 1 - 9
ACM
New York, NY
, USA
©2005
table of contents
ISBN:1-59593-156-2
doi>
10.1145/1103599.1103612
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Tags:
client-server architecture
design
experimentation
information systems applications
management
middleware
multiplayer online games
peer-to-peer architecture
reuse
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