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Triangle order optimization for graphics hardware computation culling
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Authors:
Diego Nehab
Princeton University
Joshua Barczak
University of Maryland, Baltimore County
Pedro V. Sander
ATI Research
Published in:
· Proceeding
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
ACM
New York, NY
, USA
©2006
table of contents
ISBN:1-59593-295-X
doi>
10.1145/1111411.1111448
2006 Article
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· Downloads (6 Weeks): 2
· Downloads (12 Months): 12
· Citation Count: 4
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computational geometry and object modeling
design
hardware architecture
performance
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