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Face-tracking as an augmented input in video games: enhancing presence, role-playing and control
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Authors:
Shuo Wang
Microsoft Research Asia, Beijing, P. R. China
Xiaocao Xiong
Tsinghua University, Beijing, P. R. China
Yan Xu
Renmin University, Beijing, P. R. China
Chao Wang
Tsinghua University, Beijing, P. R. China
Weiwei Zhang
Microsoft Research Asia, Beijing, P. R. China
Xiaofeng Dai
Microsoft Research Asia, Beijing, P. R. China
Dongmei Zhang
Microsoft Research Asia, Beijing, P. R. China
2006 Article
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· Citation Count: 11
Published in:
· Proceeding
CHI '06
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pages 1097-1106
ACM
New York, NY
, USA
©2006
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ISBN:1-59593-372-7
doi>
10.1145/1124772.1124936
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Tags:
camera-based games
face tracking
first person shooter
game control
miscellaneous
motion detection
presence
role-playing
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