Concepts inEffects of 2D geometric transformations on visual memory
Visual memory
Visual memory describes the relationship between perceptual processing and the encoding, storage and retrieval of the resulting neural representations. Visual memory occurs over a broad time range spanning from eye movements to years in order to visually navigate to a previously visited location. Visual memory is a form of memory which preserves some characteristics of our senses pertaining to visual experience.
more from Wikipedia
2D geometric model
A 2D geometric model is a geometric model of an object as two-dimensional figure, usually on the Euclidean or Cartesian plane. Even though all material objects are three-dimensional, a 2D geometric model is often adequate for certain flat objects, such as paper cut-outs and machine parts made of sheet metal. 2D geometric models are also convenient for describing certain types of artificial images, such as technical diagrams, logos, the glyphs of a font, etc.
more from Wikipedia
Rotation
A rotation is a circular movement of an object around a center of rotation. A three-dimensional object rotates always around an imaginary line called a rotation axis. If the axis is within the body, and passes through its center of mass the body is said to rotate upon itself, or spin. A rotation about an external point, e.g. the Earth about the Sun, is called a revolution or orbital revolution, typically when it is produced by gravity.
more from Wikipedia
Pole and polar
In geometry, the terms pole and polar are used to describe a point and a line that have a unique reciprocal relationship with respect to a given conic section. If the point lies on the conic section, its polar is the tangent line to the conic section at that point. For a given circle, the operation of reciprocation in a circle corresponds to transforming each point in the plane into its polar line and each line in the plane into its pole.
more from Wikipedia
Fisheye lens
A fisheye lens is an ultra wide-angle lens that produces strong visual distortion intended to create a wide panoramic or hemispherical image. Fisheye lenses achieve extremely wide angles of view by forgoing producing images with straight lines of perspective, opting instead for a special mapping, which gives images a characteristic convex non-rectilinear appearance. The term fisheye was coined in 1906 by American physicist and inventor Robert W.
more from Wikipedia
User interface
The user interface, in the industrial design field of human¿machine interaction, is the space where interaction between humans and machines occurs. The goal of interaction between a human and a machine at the user interface is effective operation and control of the machine, and feedback from the machine which aids the operator in making operational decisions.
more from Wikipedia
Second
The second is the International System of Units (SI) base unit of time and also a unit of time in other systems (abbreviated s or sec). Between 1000 (when al-Biruni used seconds) and 1960 the second was defined as 1/86,400 of a mean solar day (that definition still applies in some astronomical and legal contexts). Between 1960 and 1967, it was defined in terms of the period of the Earth's orbit around the Sun in 1900, but it is now defined more precisely in atomic terms.
more from Wikipedia