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Cognitive factors can influence self-motion perception (vection) in virtual reality
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Authors:
Bernhard E. Riecke
Max Planck Institute for Biological Cybernetics, Tübingen, Germany
Jörg Schulte-Pelkum
Max Planck Institute for Biological Cybernetics, Tübingen, Germany
Marios N. Avraamides
Max Planck Institute for Biological Cybernetics, Tübingen, Germany
Markus Von Der Heyde
Max Planck Institute for Biological Cybernetics, Tübingen, Germany
Heinrich H. Bülthoff
Max Planck Institute for Biological Cybernetics, Tübingen, Germany
2006 Article
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ACM Transactions on Applied Perception (TAP)
TAP Homepage
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Volume 3 Issue 3, July 2006
Pages 194 - 216
ACM
New York, NY
, USA
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doi>
10.1145/1166087.1166091
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Tags:
ego--motion simulation
experimentation
human factors
human factors
human information processing
measurement
psychophysics
spatial orientation
spatial presence
vection
virtual reality
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