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Real-time shell space rendering of volumetric geometry
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Author:
Nico Ritsche
Published in:
· Proceeding
GRAPHITE '06
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Pages 265-274
ACM
New York, NY
, USA
©2006
table of contents
ISBN:1-59593-564-9
doi>
10.1145/1174429.1174477
2006 Article
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· Citation Count: 2
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Tags:
3d distance map
displacement mapping
graphics hardware
real-time rendering
shading and lighting
shell space
surface geometry
three-dimensional graphics and realism
volume texture
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