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A fast and handy method for skeleton-driven body deformation
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Authors:
Wang Zhaoqi
Institute of Computing Technology, CAS, Beijing
Mao Tianlu
Institute of Computing Technology, CAS, Beijing
Xia Shihong
Institute of Computing Technology, CAS, Beijing
Published in:
· Magazine
Computers in Entertainment (CIE) - 3rd anniversary issue
archive
Volume 4 Issue 4, October-December 2006
Article No. 6
ACM
New York, NY
, USA
table of contents
doi>
10.1145/1178418.1178428
2006 Article
Bibliometrics
· Downloads (6 Weeks): 11
· Downloads (12 Months): 65
· Downloads (cumulative): 567
· Citation Count: 2
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Tags:
algorithms
animation
body deformation
experimentation
generalized cross-section
virtual reality
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