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The case for dynamic difficulty adjustment in games
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Author:
Robin Hunicke
Northwestern University, Evanston, IL
Published in:
· Proceeding
ACE '05
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
ACM
New York, NY
, USA
©2005
table of contents
ISBN:1-59593-110-4
doi>
10.1145/1178477.1178573
2005 Article
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· Downloads (6 Weeks): 25
· Downloads (12 Months): 207
· Citation Count: 12
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Tags:
ai
computer entertainment
design
dynamic difficulty adjustment
experimentation
games
human factors
video games
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