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Prosopopeia: experiences from a pervasive Larp
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Authors:
Staffan Jonsson
Swedish Institute of Computer Science, Kista
Markus Montola
University of Tampere, Tampere
Annika Waern
Swedish Institute of Computer Science, Kista
Martin Ericsson
Interactive Institute, Stockholm
2006 Article
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· Downloads (6 Weeks): 14
· Downloads (12 Months): 65
· Citation Count: 9
Published in:
· Proceeding
ACE '06
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
ACM
New York, NY
, USA
©2006
table of contents
ISBN:1-59593-380-8
doi>
10.1145/1178823.1178850
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Tags:
alternate reality game
design
experimentation
games
human factors
live role play
pervasive computing
pervasive game
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