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Progressive skinning for video game character animations
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Authors:
Simon James Pilgrim
VECG Lab, CS Dept., UCL & Electronic Arts UK
Alberto Aguado
Electronic Arts UK
Kenny Mitchell
Electronic Arts UK
Anthony Steed
VECG Lab, CS Dept., UCL
2006 Article
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· Downloads (6 Weeks): 1
· Downloads (12 Months): 18
· Citation Count: 1
Published in:
· Proceeding
SIGGRAPH '06
ACM SIGGRAPH 2006 Sketches
ACM
New York, NY
, USA
©2006
table of contents
ISBN:1-59593-364-6
doi>
10.1145/1179849.1179992
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Tags:
algorithms
animation
curve, surface, solid, and object representations
design
games
object hierarchies
theory
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