SIGN IN
SIGN UP
Exploring the use of ray tracing for future games
Full Text:
PDF
Buy this Article
Authors:
Heiko Friedrich
Saarland University
Johannes Günther
MPI Informatik
Andreas Dietrich
Saarland University
Michael Scherbaum
inTrace GmbH
Hans-Peter Seidel
MPI Informatik
Philipp Slusallek
Saarland University
2006 Article
Bibliometrics
· Downloads (6 Weeks): 5
· Downloads (12 Months): 71
· Downloads (cumulative): 1,248
· Citation Count: 1
Published in:
· Proceeding
Sandbox '06
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Pages 41-50
ACM
New York, NY
, USA
©2006
table of contents
ISBN:1-59593-386-7
doi>
10.1145/1183316.1183323
Tools and Resources
Buy this Article
TOC Service:
Email
RSS
Save to Binder
Export Formats:
BibTeX
EndNote
ACM Ref
Upcoming Conference:
DigiPro '13
Share:
|
Tags:
dynamic scenes
games development
global illumination
graphics hardware
hardware architecture
raytracing
realtime ray tracing
simulation
software support
Feedback
|
Switch to
single page view
(no tabs)
**Javascript is not enabled and is required for the "tabbed view" or switch to the
single page view
**
Powered by
The ACM Guide to Computing Literature
All Tags
Export Formats
Save to Binder