Concepts inInter-frame caching for high quality terrain rendering
Terrain rendering covers a variety of methods of depicting real-world or imaginary world surfaces. Most common terrain rendering is the depiction of Earth's surface. It is used in various applications to give an observer a frame of reference. It is also often used in combination with rendering of non-terrain objects, such as trees, buildings, rivers, etc. There are two major modes of terrain rendering: top-down and perspective rendering.
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