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Efficient histogram generation using scattering on GPUs
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Authors:
Thorsten Scheuermann
Graphics Product Group, Advanced Micro Devices, Inc.
Justin Hensley
Graphics Product Group, Advanced Micro Devices, Inc.
Published in:
· Proceeding
I3D '07
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Pages 33-37
ACM
New York, NY
, USA
©2007
table of contents
ISBN: 978-1-59593-628-8
doi>
10.1145/1230100.1230105
2007 Article
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· Citation Count: 14
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Tags:
color, shading, shadowing, and texture
filtering
gpgpu
histogram
image processing
real-time rendering
statistical
tone mapping
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