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Beowulf: an audio mostly game
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Authors:
Mats Liljedahl
The Interactive Institute: Sonic, Piteå, Sweden
Nigel Papworth
The Interactive Institute: Sonic, Piteå, Sweden
Stefan Lindberg
The Interactive Institute: Sonic, Piteå, Sweden
Published in:
· Proceeding
ACE '07
Proceedings of the international conference on Advances in computer entertainment technology
Pages 200 - 203
ACM
New York, NY
, USA
©2007
table of contents
ISBN: 978-1-59593-640-0
doi>
10.1145/1255047.1255088
2007 Article
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Tags:
audio-mostly
computer game
design
experimentation
gameplay
human factors
imagination
immersion
interpretation
miscellaneous
sound design
sound effects
soundscape
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