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Depth-of-field blur effects for first-person navigation in virtual environments
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Authors:
Sébastien Hillaire
Univ. of Rennes 1 / IRISA
Anatole Lécuyer
INRIA / IRISA
Rémi Cozot
Univ. of Rennes 1 / IRISA
Géry Casiez
Univ. of Lille 1 / INRIA
2007 Article
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Published in:
· Proceeding
VRST '07
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Pages 203-206
ACM
New York, NY
, USA
©2007
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ISBN: 978-1-59593-863-3
doi>
10.1145/1315184.1315223
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VRST'13
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Tags:
accommodation
artificial, augmented, and virtual realities
depth-of-field blur
first-person-navigation
focalization
human factors
input devices and strategies
interaction styles
peripheral blur
user-centered design
videogames
visual blur
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