SIGN IN
SIGN UP
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data
Full Text:
Html
PDF
Buy this Article
Authors:
Simon Joslin
Queensland University of Technology, Australia
Ross Brown
Queensland University of Technology, Australia
Penny Drennan
Queensland University of Technology, Australia
Published in:
· Magazine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
archive
Volume 5 Issue 3, July/September 2007
Article No. 6
ACM
New York, NY
, USA
table of contents
doi>
10.1145/1316511.1316517
2007 Article
Research
Refereed
Bibliometrics
· Downloads (6 Weeks): 37
· Downloads (12 Months): 219
· Downloads (cumulative): 707
· Citation Count: 1
Tools and Resources
Buy this Article
Request Permissions
TOC Service:
Email
RSS
Save to Binder
Export Formats:
BibTeX
EndNote
ACM Ref
Share:
|
Tags:
data mining
design
documentation
game design
gameplay visualization
human factors
human factors
information filtering
interaction styles
management
massively multiplayer online games
massively multiplayer online roleplaying games
measurement
quests
retrieval models
selection process
Feedback
|
Switch to
single page view
(no tabs)
**Javascript is not enabled and is required for the "tabbed view" or switch to the
single page view
**
Powered by
The ACM Guide to Computing Literature
All Tags
Export Formats
Save to Binder