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RTF: a real-time framework for developing scalable multiplayer online games
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Authors:
Frank Glinka
University of Münster, Germany
Alexander Ploß
University of Münster, Germany
Jens Müller-lden
University of Münster, Germany
Sergei Gorlatch
University of Münster, Germany
2007 Article
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Published in:
· Proceeding
NetGames '07
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Pages 81-86
ACM
New York, NY
, USA
©2007
table of contents
ISBN: 978-0-9804460-0-5
doi>
10.1145/1326257.1326272
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Tags:
design
distributed applications
distributed architecture
massively multiplayer online games
middleware
online games
performance
real-time online interactive applications
scalability
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