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Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering
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Authors:
Art Tevs
Max-Planck-Institut für Informatik
Ivo Ihrke
Max-Planck-Institut für Informatik
Hans-Peter Seidel
Max-Planck-Institut für Informatik
Published in:
· Proceeding
I3D '08
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Pages 183-190
ACM
New York, NY
, USA
©2008
table of contents
ISBN: 978-1-59593-983-8
doi>
10.1145/1342250.1342279
2008 Article
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· Citation Count: 9
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Tags:
color, shading, shadowing, and texture
displacement mapping
gpu
graphics data structures and data types
graphics hardware
height field intersection
raytracing
real-time rendering
simplification/level of detail
spatial data structures
surface details
texturing techniques
visible line/surface algorithms
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