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Efficient high dynamic range texture compression
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Authors:
Kimmo Roimela
Nokia Research Center
Tomi Aarnio
Nokia Research Center
Joonas Itäranta
Nokia Research Center
Published in:
· Proceeding
I3D '08
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Pages 207-214
ACM
New York, NY
, USA
©2008
table of contents
ISBN: 978-1-59593-983-8
doi>
10.1145/1342250.1342282
2008 Article
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· Downloads (12 Months): 41
· Downloads (cumulative): 353
· Citation Count: 5
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Tags:
approximate methods
color, shading, shadowing, and texture
compression
graphics data structures and data types
graphics hardware
graphics processors
hdr
high dynamic range
image
texture
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