Concepts inPattern computation for compression garment
Compression garment
Compression garments are pieces of clothing such as socks, pantyhose, sleeves, etc, that provide support that is especially useful for people who have to stand for long periods, or people with poor circulation. The garments can come in varying degrees of compression. The higher degrees require a doctor's prescription. Compression garments worn on the legs can help prevent deep vein thrombosis and reduce swelling, especially while traveling. Compression tights are also worn by some athletes.
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Deformation (mechanics)
Deformation in continuum mechanics is the transformation of a body from a reference configuration to a current configuration. A configuration is a set containing the positions of all particles of the body. Contrary to the common definition of deformation, which implies distortion or change in shape, the continuum mechanics definition includes rigid body motions where shape changes do not take place (footnote 4, p. 48). The cause of a deformation is not pertinent to the definition of the term.
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Clothing
Clothing is a term that refers to a covering for the human body that is worn. The wearing of clothing is exclusively a human characteristic and is a feature of nearly all human societies. The amount and type of clothing worn depends on physical, social and geographic considerations. Physically, clothing serves many purposes; it can serve as protection from the elements, it can enhance safety during hazardous activities such as hiking and cooking.
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Polygon mesh
A polygon mesh or unstructured grid is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling. The faces usually consist of triangles, quadrilaterals or other simple convex polygons, since this simplifies rendering, but may also be composed of more general concave polygons, or polygons with holes. The study of polygon meshes is a large sub-field of computer graphics and geometric modeling.
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Angle
In geometry, an angle is the figure formed by two rays, called the sides of the angle, sharing a common endpoint, called the vertex of the angle. Angles are usually presumed to be in a Euclidean plane, but are also defined in non-Euclidean geometry. Angle is also used to designate the measure of an angle or of a rotation. This measure is the ratio of the length of a circular arc by its radius. In the case of an angle (figure), the arc is centered at the vertex and delimited by the sides.
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