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Using “tilt” as an interface to control “no-button” 3-D mobile games
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Authors:
Paul Gilbertson
Infolab21, Lancaster University, UK
Paul Coulton
Infolab21, Lancaster University, UK
Fadi Chehimi
Infolab21, Lancaster University, UK
Tamas Vajk
BUTE, Budapest, Hungary
2008 Article
Research
Refereed
Bibliometrics
· Downloads (6 Weeks): 12
· Downloads (12 Months): 124
· Citation Count: 3
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· Magazine
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
archive
Volume 6 Issue 3, October 2008
ACM
New York, NY
, USA
table of contents
doi>
10.1145/1394021.1394031
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Tags:
c++
design
experimentation
games
j2me
java
language classifications
mobile
mobile phone
motion sensors
symbian
usability
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