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The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments
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Authors:
Amy B. Adcock
Old Dominion University, Norfolk, VA
Ginger S. Watson
Old Dominion University, Norfolk, VA
Gary R. Morrison
Old Dominion University, Norfolk, VA
Lee A. Belfore
Old Dominion University, Norfolk, VA
2008 Article
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Published in:
· Proceeding
SpringSim '08
Proceedings of the 2008 Spring simulation multiconference
Pages 797-801
Society for Computer Simulation International
San Diego, CA
, USA
©2008
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ISBN:1-56555-319-5
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Tags:
game-based learning
implementation
metacognition
self-regulated learning
tool development
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