SIGN IN
SIGN UP
What you can't see is what you don't get: paradigms of game world visualization
Full Text:
PDF
Buy this Article
Author:
Jaroslav Švelch
Charles University in Prague, Praha
Published in:
· Proceeding
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
ACM
New York, NY
, USA
©2008
table of contents
ISBN: 978-1-60558-218-4
doi>
10.1145/1496984.1497026
2008 Article
Bibliometrics
· Downloads (6 Weeks): 3
· Downloads (12 Months): 19
· Citation Count: 0
Tools and Resources
Buy this Article
Request Permissions
TOC Service:
Email
RSS
Save to Binder
Export Formats:
BibTeX
EndNote
ACM Ref
Share:
|
Tags:
design
game design
game world
games
graphics
illusion
illustration
realism
representation
theory
Feedback
|
Switch to
single page view
(no tabs)
**Javascript is not enabled and is required for the "tabbed view" or switch to the
single page view
**
Powered by
The ACM Guide to Computing Literature
All Tags
Export Formats
Save to Binder