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How to let gamers play in infrastructure-based vehicular networks
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Authors:
Claudio E. Palazzi
Università degli Studi di Padova, Via Trieste, Padova, Italy
Marco Roccetti
Università di Bologna, Via Mura Anteo Zamboni, Bologna, Italy
Stefano Ferretti
Università di Bologna, Via Mura Anteo Zamboni, Bologna, Italy
Salvatore Frizzoli
Università di Bologna, Via Mura Anteo Zamboni, Bologna, Italy
2008 Article
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· Proceeding
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Pages 95-98
ACM
New York, NY
, USA
©2008
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ISBN: 978-1-60558-393-8
doi>
10.1145/1501750.1501771
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algorithms
design
games
performance
wireless communication
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