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The augmented conversation engine: a system for achieving believable conversation in games and interactive stories
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Author:
Chris Swain
USC School of Cinematic Arts, Los Angeles CA
Published in:
· Proceeding
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Pages 213-218
ACM
New York, NY
, USA
©2008
table of contents
ISBN: 978-1-60558-393-8
doi>
10.1145/1501750.1501800
2008 Article
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Tags:
believable conversation
character
conversational agents
design
experimentation
game design
human factors
hypertext/hypermedia
immersion
interactive drama
interactive narrative
storytelling
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