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Screen space fluid rendering with curvature flow
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Authors:
Wladimir J. van der Laan
NVIDIA
Simon Green
NVIDIA
Miguel Sainz
NVIDIA
Published in:
· Proceeding
I3D '09
Proceedings of the 2009 symposium on Interactive 3D graphics and games
ACM
New York, NY
, USA
©2009
table of contents
ISBN: 978-1-60558-429-4
doi>
10.1145/1507149.1507164
2009 Article
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· Downloads (6 Weeks): 19
· Downloads (12 Months): 113
· Citation Count: 4
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Tags:
curvature flow
display algorithms
fluid
foam
gpu
noise
real-time
rendering
screen-space
sph
virtual reality
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