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Real-time fluid simulation using discrete sine/cosine transforms
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Authors:
Benjamin Long
University of Bristol
Erik Reinhard
University of Bristol
Published in:
· Proceeding
I3D '09
Proceedings of the 2009 symposium on Interactive 3D graphics and games
ACM
New York, NY
, USA
©2009
table of contents
ISBN: 978-1-60558-429-4
doi>
10.1145/1507149.1507165
2009 Article
Bibliometrics
· Downloads (6 Weeks): 25
· Downloads (12 Months): 124
· Citation Count: 5
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Tags:
dct/dst transforms
physically based modeling
real-time fluid simulation
real-time rendering
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