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Enhancing the educational value of video games
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Authors:
F. Bellotti
Department of Electronics and Biophysical Engineering, University of Genoa, Genoa, Italy
R. Berta
Department of Electronics and Biophysical Engineering, University of Genoa, Genoa, Italy
A. De Gloria
Department of Electronics and Biophysical Engineering, University of Genoa, Genoa, Italy
L. Primavera
Department of Electronics and Biophysical Engineering, University of Genoa, Genoa, Italy
2009 Article
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Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
archive
Volume 7 Issue 2, June 2009
Article No. 23
ACM
New York, NY
, USA
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doi>
10.1145/1541895.1541903
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Tags:
computer-assisted instruction
constructivism
educational games
games
human factors
measurement
performance
repertory grid technique
serious games
technology enhanced learning
video game test and evaluation
video games
virtual worlds
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