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Game design strategies for collectivist persuasion
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Authors:
Rilla Khaled
Carleton University, Ottawa, Canada
Pippin Barr
Carleton University, Ottawa, Canada
Robert Biddle
Carleton University, Ottawa, Canada
Ronald Fischer
Victoria University of Wellington, Wellington, New Zealand
James Noble
Victoria University of Wellington, Wellington, New Zealand
2009 Article
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· Citation Count: 2
Published in:
· Proceeding
Sandbox '09
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Pages 31-38
ACM
New York, NY
, USA
©2009
table of contents
ISBN: 978-1-60558-514-7
doi>
10.1145/1581073.1581078
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Tags:
culture
design
game design
games
human factors
persuasion
serious games
software psychology
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