Concepts inReal-time deformation and fracture in a game environment
Rendering (computer graphics)
Rendering is the process of generating an image from a model (or models in what collectively could be called a scene file), by means of computer programs. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene.
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Simulation
Simulation is the imitation of the operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviors of the selected physical or abstract system or process. The model represents the system itself, whereas the simulation represents the operation of the system over time.
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Finite element method
The finite element method (FEM) (its practical application often known as finite element analysis) is a numerical technique for finding approximate solutions of partial differential equations (PDE) as well as integral equations.
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Computer simulation
A computer simulation, a computer model, or a computational model is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. Simulation of a system is represented as the running of the system's model.
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Deformation (engineering)
In materials science, deformation is a change in the shape or size of an object due to an applied force (the deformation energy in this case is transferred through work) or a change in temperature (the deformation energy in this case is transferred through heat). The first case can be a result of tensile (pulling) forces, compressive (pushing) forces, shear, bending or torsion (twisting).
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Game engine
A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers.
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Computational physics
Computational physics is the study and implementation of numerical algorithms to solve problems in physics for which a quantitative theory already exists. It is often regarded as a subdiscipline of theoretical physics but some consider it an intermediate branch between theoretical and experimental physics. Physicists often have a very precise mathematical theory describing how a system will behave.
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Real-time computing
In computer science, real-time computing (RTC), or reactive computing, is the study of hardware and software systems that are subject to a "real-time constraint"— e.g. operational deadlines from event to system response. Real-time programs must guarantee response within strict time constraints. Often real-time response times are understood to be in the order of milliseconds and sometimes microseconds.
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