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Real-time deformation and fracture in a game environment
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Authors:
Eric G. Parker
Pixelux Entertainment
James F. O'Brien
University of California, Berkeley
Published in:
· Proceeding
SCA '09
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pages 165-175
ACM
New York, NY
, USA
©2009
table of contents
ISBN: 978-1-60558-610-6
doi>
10.1145/1599470.1599492
2009 Article
Bibliometrics
· Downloads (6 Weeks): 21
· Downloads (12 Months): 170
· Downloads (cumulative): 885
· Citation Count: 14
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Tags:
animation
deformation
fracture
game physics
gaming
physics engine
real-time physics
simulation
star wars: the force unleashed
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