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Boids that see: Using self-occlusion for simulating large groups on GPUs
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Authors:
Alessandro Ribeiro Da Silva
Universidade Federal de Minas Gerais
Wallace Santos Lages
Universidade Federal de Minas Gerais
Luiz Chaimowicz
Universidade Federal de Minas Gerais
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· Magazine
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
archive
Volume 7 Issue 4, December 2009
Article No. 51
ACM
New York, NY
, USA
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doi>
10.1145/1658866.1658870
2010 Article
Research
Refereed
Bibliometrics
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· Citation Count: 2
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Tags:
algorithms
boids simulation
emergent behavior
games
gpgpu
graphics processors
parallel processing
performance
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