SIGN IN
SIGN UP
Design, implementation and evaluation of audio for a location aware augmented reality game
Full Text:
Pdf
Buy this Article
Authors:
Natasa Paterson
Trinity College Dublin, College Green, Dublin, Ireland
Katsiaryna Naliuka
Trinity College Dublin, College Green, Dublin, Ireland
Soren Kristian Jensen
Trinity College Dublin, College Green, Dublin, Ireland
Tara Carrigy
Trinity College Dublin, College Green, Dublin, Ireland
Mads Haahr
Trinity College Dublin, College Green, Dublin, Ireland
Fionnuala Conway
Trinity College Dublin, College Green, Dublin, Ireland
2010 Article
Bibliometrics
· Downloads (6 Weeks): 19
· Downloads (12 Months): 118
· Downloads (cumulative): 552
· Citation Count: 4
Published in:
· Proceeding
Fun and Games '10
Proceedings of the 3rd International Conference on Fun and Games
Pages 149-156
ACM
New York, NY
, USA
©2010
table of contents
ISBN: 978-1-60558-907-7
doi>
10.1145/1823818.1823835
Tools and Resources
Buy this Article
Request Permissions
TOC Service:
Email
RSS
Save to Binder
Export Formats:
BibTeX
EndNote
ACM Ref
Share:
|
Tags:
design
engagement
experimentation
human factors
immersion
location aware gaming
microcomputers
multimedia information systems
sound and music computing
sound design
user interfaces
user/machine systems
Feedback
|
Switch to
single page view
(no tabs)
**Javascript is not enabled and is required for the "tabbed view" or switch to the
single page view
**
Powered by
The ACM Guide to Computing Literature
All Tags
Export Formats
Save to Binder