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Does a sonar system make a blind maze navigation computer game more "fun"?
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Authors:
Matt Wilkerson
Southern Illinois University Edwardsville, Edwardsville, IL, USA
Amanda Koenig
Southern Illinois University Edwardsville, Edwardsville, IL, USA
James Daniel
Southern Illinois University Edwardsville, Edwardsville, IL, USA
Published in:
· Proceeding
ASSETS '10
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Pages 309-310
ACM
New York, NY
, USA
©2010
table of contents
ISBN: 978-1-60558-881-0
doi>
10.1145/1878803.1878886
2010 Article
Extended abstract
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· Citation Count: 0
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Upcoming Conference:
ASSETS '13
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Tags:
accessibility
assistive technologies for persons with disabilities
auditory games
experimentation
human factors
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