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GPU curvature estimation on deformable meshes
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Authors:
Wesley Griffin
University of Maryland, Baltimore County
Yu Wang
University of Maryland, Baltimore County
David Berrios
University of Maryland, Baltimore County
Marc Olano
University of Maryland, Baltimore County
2011 Article
Bibliometrics
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Published in:
· Proceeding
I3D '11 Symposium on Interactive 3D Graphics and Games
Pages 159-166
ACM
New York, NY
, USA
©2011
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ISBN: 978-1-4503-0565-5
doi>
10.1145/1944745.1944772
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Tags:
ambient occlusion
color, shading, shadowing, and texture
curvature
geometry shader
gpu
line and curve generation
line drawing
real-time rendering
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