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Game-on-demand:: An online game engine based on geometry streaming
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Authors:
Frederick W. B. Li
Durham University, Durham, UK
Rynson W. H. Lau
City University of Hong Kong, HK
Danny Kilis
Morgan Stanley Information Technology (Shanghai), Shanghai, China
Lewis W. F. Li
City University of Hong Kong, HK
2011 Article
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Refereed
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ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
TOMCCAP Homepage
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Volume 7 Issue 3, August 2011
Article No. 19
ACM
New York, NY
, USA
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doi>
10.1145/2000486.2000493
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Tags:
continuous synchronization
design
distributed/network graphics
game engine
geometry streaming
multiplayer online games
performance
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