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KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
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Authors:
Shahram Izadi
Microsoft Research Cambridge, Cambridge, United Kingdom
David Kim
Microsoft Research Cambridge, Cambridge, United Kingdom
Otmar Hilliges
Microsoft Research Cambridge, Cambridge, United Kingdom
David Molyneaux
Microsoft Research Cambridge, Cambridge, United Kingdom
Richard Newcombe
Imperial College London, London, United Kingdom
Pushmeet Kohli
Microsoft Research Cambridge, Cambridge, United Kingdom
Jamie Shotton
Microsoft Research Cambridge, Cambridge, United Kingdom
Steve Hodges
Microsoft Research Cambridge, Cambridge, United Kingdom
Dustin Freeman
University of Toronto, Toronto, Canada
Andrew Davison
Imperial College London, London, United Kingdom
Andrew Fitzgibbon
Microsoft Research Cambridge, Cambridge, United Kingdom
2011 Article
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Published in:
· Proceeding
UIST '11
Proceedings of the 24th annual ACM symposium on User interface software and technology
Pages 559-568
ACM
New York, NY
, USA
©2011
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ISBN: 978-1-4503-0716-1
doi>
10.1145/2047196.2047270
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Tags:
3d
algorithms
ar
depth cameras
design
geometry-aware interactions
gpu
human factors
physics
surface reconstruction
three-dimensional graphics and realism
tracking
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