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Difficulty in videogames: an experimental validation of a formal definition
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Authors:
Maria-Virginia Aponte
C.E.D.R.I.C./C.N.A.M., Rue Saint Martin, Paris, France
Guillaume Levieux
C.E.D.R.I.C./C.N.A.M., Rue Saint Martin, Paris, France
Stéphane Natkin
C.E.D.R.I.C./C.N.A.M., Rue Saint Martin, Paris, France
Published in:
· Proceeding
ACE '11
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Article No. 49
ACM
New York, NY
, USA
©2011
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ISBN: 978-1-4503-0827-4
doi>
10.1145/2071423.2071484
2011 Article
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Tags:
applications
challenge
difficulty
evaluation
experiment
general
learning
measurement
model development
theory
video games
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